The daisies have wide-eyed little faces, there are coins hanging impossibly in mid-air, and the koopa troopers look chubby and plush - in short, adorable until they try to kill you. Something has to be said for the effort made to make it look like the Mushroom Kingdom, even if it plays exactly like Skyrim. Instead of gently bonking goombas on the head as you land on them, players are thrown a giant lumber hammer to cave in enemy carapaces and a staff to cast fireballs, instead of a hat. Using Bethesda's Creation tools, he's fashioned a warped and violent image of the Italian plumber's antics in five worlds, ending with the player tracking down the kidnapped princess and taking on a more humanized and therefore terrifying incarnation of Bowser - suspiciously modeled on a low-level fire mage from the game proper. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
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